Well executed, clearly presented and hook is obvious immediately.
Could be expanded upon to work as a commercial game, if you ask me.
Some specific feedback:
- It would have been nicer if the levels don't start immediately but after a "start" button so the player has some time to orient themself, but arguably that's polish nitpicking.
- The thief was still a little too hard to see on cameras in my opinion.
- I expected the guards to follow a path I would draw for them, not the shortest path available between them and my cursor. I don't know if that's a design decision or consequence of programming limitations. I think if you decide to take this game anywhere in future the appeal would lie in the puzzle aspect, and for me that would work best if I can draw little routes for my guys to patrol. (If that makes it too easy, perhaps they can be distracted by sound, too.)
Head's up: your Trello board, while publically accessible, does not seem to accept cards from me.
Thanks so much for the feedback! Yeah I guess the Trello isn't going to work. We can just use comments here to collect ideas. Thanks for sharing yours!
Super fun game guys! Played all 5 levels and “got it” after the first. Very fun to set up some guard points by items or an exit then go hunting for the thief with another guard or two.
Good sounds, mood, art, everything. Might be something here if you wanted to extend it, add some more mechanics (not sure what off hand) and plop it on Steam for $5 and 100 levels or something? You never know? Even as it is it’s pretty fun to just get through levels and advance.
LOVE the game, you did a good job of boiling down the idea to a micro management game - it feels very fast/stressfull and smart
WHile initially expected to see actual patrol route planning, I don't think it'd actually mesh well with the current design.
So more content like levels and possibly a few more level elements (airducts, sound/noisy floors, footprints) is everything I'd wish for.
Which I consider the perfect result of a gamejam!
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Phenomenal idea.
Well executed, clearly presented and hook is obvious immediately.
Could be expanded upon to work as a commercial game, if you ask me.
Some specific feedback:
- It would have been nicer if the levels don't start immediately but after a "start" button so the player has some time to orient themself, but arguably that's polish nitpicking.
- The thief was still a little too hard to see on cameras in my opinion.
- I expected the guards to follow a path I would draw for them, not the shortest path available between them and my cursor. I don't know if that's a design decision or consequence of programming limitations. I think if you decide to take this game anywhere in future the appeal would lie in the puzzle aspect, and for me that would work best if I can draw little routes for my guys to patrol. (If that makes it too easy, perhaps they can be distracted by sound, too.)
Head's up: your Trello board, while publically accessible, does not seem to accept cards from me.
Thanks so much for the feedback! Yeah I guess the Trello isn't going to work. We can just use comments here to collect ideas. Thanks for sharing yours!
really great idea!
Super fun game guys! Played all 5 levels and “got it” after the first. Very fun to set up some guard points by items or an exit then go hunting for the thief with another guard or two.
Good sounds, mood, art, everything. Might be something here if you wanted to extend it, add some more mechanics (not sure what off hand) and plop it on Steam for $5 and 100 levels or something? You never know? Even as it is it’s pretty fun to just get through levels and advance.
LOVE the game, you did a good job of boiling down the idea to a micro management game - it feels very fast/stressfull and smart
WHile initially expected to see actual patrol route planning, I don't think it'd actually mesh well with the current design.
So more content like levels and possibly a few more level elements (airducts, sound/noisy floors, footprints) is everything I'd wish for. Which I consider the perfect result of a gamejam!
Thank you!
Thanks for sharing your experience!
I really would like to play this but the Unity loadscreen doesn't progress :/
Seems its like some setting on my FF, orks in a different browser.